Interview On Sound Design Live

Last week Nathan Lively published a great interview with me on his podcast, Sound Design Live. Enjoy! In this episode of Sound Design Live I speak with Bob McCarthy, author of Sound System Design & Optimization and Director of System Optimization at Meyer Sound. We talk about variable acoustic architecture, why we must optimize before […]

Fall Teaching Tour: Vilnius

This is the 3rd year in a row that I have done a set of SIM Seminar in the fall in Europe. In the previous years we did Montebaur Germany (2x) and London (2x) and Madrid (1x). This year we mixed it up with two new cities: Vinius and Berlin and a 3rd round of […]

Toning Your Sound System

No this is NOT a typo. I did not mean to write “Tuning your sound system” because that is entirely a different subject. So what is the difference between toning and tuning?  Here is a simple example from the muscial side: This is my son Simon. He has a guitar effects pedal that has exactly […]

Off to Mexico for AES and SIM3 Training – Updated

I have been busy putting together new material for SIM 3 training, and AES seminar and the upcoming Broadway Sound Master Class. You have seen some of the work in progress below, but I have had to push to get things ready for showtime.  Sorry for the delay in getting more things posted and for […]

A Concise Article on Cardioid Subwoofer Arrays – by Steve Bush

This article  Tech Talk: Building Directional Subwoofer Arrays Working toward consistency. was posted just today on the ProSoundWeb by Steve Bush. Well written, concise, plain English and NO MATH!  (lo siento que no es Espanol pero tiene fotografias). I need say no more.  Geez.  That was the easiest post I ever did! 6o6

Training at Disney Animation II: Size Matters

In the world of animation the world can be as big a basketball and a basketball can be as big as the world. In the real world, size matters. Not in the animation world. In the world of animation audio, size does not seem to exist either. Low frequencies don’t have a wavelength in ProTools. Sure they […]

SIM3 Training for Disney Animation Studios

This week I spent two days at the Disney Animation Studios in Burbank California. This is the place where major animation films are created. Unless you have been living under the Rock of Gibraltar you know what these films are.  Mermaids, Beauties, Beasts, Princesses and more come to life in this space in the form […]

Breaking the line

A friend of mine who is not an audio engineer went to a show and later told me it sounded too loud and was unintelligible. Sound plausible? Sure. Now try this: a friend of mine went to a show and said it sounded like the line of the speakers had been broken. Still sound plausible? […]

Interpreting Coherence on the FFT Analyzer

When we make the transition from the simplistic renderings of one-dimensional acoustical analysis, i.e: those that present amplitude only, we have several new traces to contend with. The most notable are phase and coherence. Phase is often minimally grasped and coherence even less so. These are both difficult because we don’t have simple mechanisms in […]